this is my latest work that i have done at University, hope you like.

Thursday, 31 March 2011

 Try to create TV static lighting:

played around with lights and i found the best one to use was the spot light and projecting images through it.

 i wanted to create an image sequence to loop through the scene, so it would constantly be flickering light. the best solution was for this to create a folder of source images all named the same with a number after them e.g tv1, tv2, tv3 ...  after the all had been renamed i then selected the spot light uploaded the first image to the spot light selected image sequence so that the sequence went all the way through to the last image which for this was tv17.

i then had a look on a few different websites, books and forums in search of how to loop it so it would constantly chage throughout and the best answer was as follows:
 this was a screenshot of me testing different images seeing if they had enough colour change to them to be noticed.
 i then copied some MEL script from a forum, unfortunately this did not work,


then i found a forum that explained it a lot easier so this was the MEL explanation i used, which worked brilliant:

A very small script that lets you have a loop in your image sequence. It checks the framenumber  and when it reaches a certain value, it goes back to the first image of your sequence.

Usage:
-add a file into your light
-tell it to be an image sequence
-edit the expression (by right clicking the purple image number box and selecting edit extension.)
          (in this example its file48)file48.frameExtension=frame; into :

(in this example i have 304 image files that are s sequence, you have to edit this to the number of images you have. The variables $teller and @teller2 are just names, you can name it whatever you want.)

int$teller=frame;
int$teller2=$teller%304;
if($teller2<304 {
file48.frameExtension = $teller2;
}

-that's it


Friday, 25 March 2011


 im basing my character on my cousin, she help me by acting out my story, will be following this for reference

Thursday, 24 March 2011

night time lighting

at the moment i am currently working on getting the night time lighting correct to set the scene,
i had been playing round with the different types of lights and settings of them for ages, then i worked out a clever way, which is much easier.

 so useful tip:

less lights is more!!!!
create a sky dome textured with environment sky, with my room i have modelled i create a window deleted the face and put the area light out side in-between the sky dome and the room, makes it look like lighting is going through the window, gives good effect.
use area light  change colour to a dark blue intensity between 0.500 - 1.000
and then change the camera attribute editor environment colour to a navy/blue colour, u will get a good lighting effect then.

this image has just got the moonlight lighting the scene:

this is the light of the moonlight and the tv - used an area light scaled it to the size of tv screen, toned depth-map shadows down and played with intensity. to create these 2 images

Wednesday, 23 March 2011


these are my final blendshape and cluster tests, im really happy with them (if it doesnt work try refresh button)